Engaging and motivating crowd-workers in gamified crowdsourcing mobile apps in the context of logistics and sustainable supply chain management
Gamification as an Innovation: A tool to improve organizational marketing performance and sustainability of international firms
Exploring the differential effects of consumer brand attitude persuasion for printed advertisements in luxury and nonluxury brands
Food acquisition and consumption issues of South Asian countries: A systematic literature review and future research agenda
Exploring the Challenges in Developing and Managing Digital Agility Among Sri Lankan Family Business Owners During the Economic Crisis Situation
The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review